Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-02-2007 , 07:25 PM
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Join Date: May 2006
Posts: 64

concatenating input output madness

Something I never really understood about Maya. If I have a poly, then a material and I add a planner. I can add my texture no problem. But lets say I don't want a planner now I need a cylindrical. If I add it the planner is still there. Same thing If I need to adjust my cylindrical, since I don't know how to adjust my cylindrical positioning I have to add another. Some times I could have on the order of 27 connection strung along my poly. Understanding that my main problem here is understanding but how can I delete an input or out put. If I use the connection editor and select remove nothings removes. Again I understand my problem here is just learning Maya, but it is a rather large program and I have to start somewhere. Tutorials and simplymaya are all I have for now, until I can afford better.

thx in advance..


Last edited by ulaoulao; 04-02-2007 at 08:05 PM.
# 2 05-02-2007 , 01:05 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Im a bit confudsed to what your asking??

If you want to see all the connections and delete the ones you dont want have a look in the hypergraph, there you can see all the inputs and output nodes and delete them as you want.


"No pressure, no diamonds" Thomas Carlyle
# 3 05-02-2007 , 01:42 AM
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Join Date: May 2006
Posts: 64
Some how you interpreted me correctly. This is what I needed. Many thx,.

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