Human/Biped Modeling Pose
Hey Guys
Ive recently been getting into character modeling and rigging, my question is whats the best pose to model the character in (biped human type) for rigging and animation.
Should it be -
A - Arms out to the side "T pose" hands flat
B - Arms out to the side "T pose" hands with the thumbs pointing up
C - Arms slightly down in an "A pose" hands flat
D - Arms slightly down in an "A pose" thumbs pointing up
Im asking about the hands as what would be the best if your using a 2 joing system in the forearm , so you get the forearm twist?
Also the overall pose as the arms slightly down might make it easier on setting up a "realxed" pose (arms to the side) with out painting too much weights (as I've read somewhere but not too sure)
Also would you model the arms straight out or with a slight bend in the elbow so that it makes the IK rigging easier or jsut address this with the placement of the joints?
What do you guys think???
"No pressure, no diamonds" Thomas Carlyle