Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-02-2007 , 04:51 AM
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Join Date: Jan 2007
Posts: 43

booleans

not sure if i am the only 1 with this problem....

i tried booleans - difference 2 times. for the eye socket for my model head

first time, it created a concave hole i wanted...

second time for the other eye socket...after booleans - difference the whole model disappear ..

pls advise thks

# 2 07-02-2007 , 07:47 AM
DotNet54's Avatar
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Join Date: Dec 2006
Posts: 71
a friend of me, told me that he's having the same problem on his comp, but when i tried, its OK on my comp


user added image


Maya is simple, but only if you believe it
# 3 07-02-2007 , 08:38 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Booliens do that sometimes, try making sure you delete the history.

In my opinion I would not use boolians at all if possible, as they are buggy and cause unpredictable results in your mesh geometry.


"No pressure, no diamonds" Thomas Carlyle
# 4 07-02-2007 , 09:13 AM
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Yeah, you have to ensure both geometries completely intersect each other prior to the op.


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