Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-12-2002 , 01:44 PM
cavalt's Avatar
Registered User
Join Date: Jun 2002
Location: Toronto, Canada
Posts: 74

Poly To SubDiv Male Model

Hey all. It's been a while since I've been in this forum and just about the same amount of time I've been playing with Maya. I had a chance to tinker with my model and finish the body. All that's left is the head. "Buddy" was created using Maya Unlimited 4.0 and the Polygons to SubDiv technique. Let me know what you guys think.

user added image

# 2 04-12-2002 , 01:46 PM
cavalt's Avatar
Registered User
Join Date: Jun 2002
Location: Toronto, Canada
Posts: 74
Here is a close up of one of his hands.

# 3 04-12-2002 , 03:03 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Great start cavalt, the hands look great. Just try and watch the hip and neck area. Great work.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 04-12-2002 , 03:10 PM
cavalt's Avatar
Registered User
Join Date: Jun 2002
Location: Toronto, Canada
Posts: 74
Yea. After looking at it the legs should start a little higher up the hip. The neck, however, will adjusted when the head is done.

Cheersuser added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads