College Class - Games: Modeling and Texture
Hello all,
This semester, I am taking a course called Games: Modeling and Texture, and it revolves around creating low-poly models with textures decent enough to compensate for low-poly-ness.
As the class progresses, I thought I'd post my progress and images of my models, and gather whatever feedback I can to make my models/textures better.
Class goals:
1) Create 3 models; all must be no more than 3,000 faces (polys). Quads and triangles are accepted; no 5-sided faces (or worse!)
2) Create a "main" character; one that will be used in a LoD (Level of Detail) project, in which the model will change poly resolution as it changes its distance from the camera. High-detail will be when the model is close to the camera, and will display its maximum resolution (its highest poly-count). As it moves further away from the camera, the model will switch to low-res versions of itself; about 1,500-2,000 faces at medium distance, and 700-1,200 faces at a far-away distance.
3) One model will be used for a "texture switch" assignment. In this case, no geometry can be altered; I can only create a different texture and assign it to the same model (hopefully radically different enough for it to appear as a completely different model).
Now let me get some images up...mind you, I am only done with 2 weeks of the class; I have 13 more (weeks) to go.
EDIT 1:
My apologies for the gigantic images...bloody widescreen monitors...
It's not mine, either! It's the school's...
EDIT 2:
Deleted the massive images and reposted smaller ones - look below
Last edited by severinianthony; 10-02-2007 at 04:45 PM.