This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Do you meant what part of the texture is taken up in the UV plane. If you hit this button you can see your texture under the UV's. Not sure if that's what you mean...
for example. If I wrap a pole with a cylindrical UV, its near perfect expert the bends in the pole. So in MAX just like Maya you adjust the pollys for that area to fix the distortion. Although in MAX the lines turn green, and red if not in proportion. It very helpful when you have very complex pollys. I'm wondering if Maya has something like this.
In the UV Texture Editor there is a 4 grid square the top right one is the 0 - 1 layout that the UV's must lie in
The Top Image is a Default Cylindrical UV Map on a polyCylinder. The bottom image is the UV mapped into the 0 - 1 space that allows a good UV Map. Export this to whatever photo package you use.
To move the UV's just right click and choose UV and move them around.
Hope this helps.
Ooops, forgot the image
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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