What do you mean exactly by nonmanifold geometry?Originally posted by Falott
1) first of all - allways make sure you have no nonmanifold geomtry where you want to apply a boolean operation onto.
use your scripteditor a lot. SE tells you most times which vertices to select (coz when they cause non-manifoldness).
Then what do I do?Originally posted by colorado
best advice i can give is do not use booleans.you will do twice as much work to fix it after.its not worth it.youl be a better modeler for it.dont rely on shortcuts.
HereÕs the link:Originally posted by Falott
dont know the tutorial Jr.Who is working on
I really donÕt think that I can do that. HereÕs a pic of the frog:Originally posted by bruce dwyer
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Originally posted by colorado
best advice i can give is do not use booleans.you will do twice as much work to fix it after.its not worth it.youl be a better modeler for it.dont rely on shortcuts.
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Then what do I do?
you could try Polygon > combine > and then Edit Polygon > merge vertices ... depending on the complexity of what you are joining This could be the afore mentioned hours of work but it will get it done ...
however if any of the listed problems with performing the Bolean are present they may be worth cleaning up as they are bound to cause you similar problems later on when it gets harder to fix them
... thats what the monkey said
your frog isn't an enclosed space.Originally posted by Jr.Who
I really donÕt think that I can do that. HereÕs a pic of the frog:
Sorry, IÕm kind of new to MayaÉÉ What the heck are you talking about?! Can you explain how I fix it?Originally posted by Radical Edward
your frog isn't an enclosed space.
I sewed the back of it up (and the eye just to be safe) and it didnÕt work. I created 2 nurbs spheres, cut them both in half, and then did booleans>union and it worked. So my problem isnÕt because it isnÕt a closed surface, itÕs something else. :headbang:Originally posted by Falott
what Radical Edward says is: your frog mesh is not a closed mesh. imagine a sphere. a sphere is closed geometry. cut it in halfs and delete one half. now you have a open mesh. your frogMesh is open. that´s why boolean doesn´t work.
just to remind you
1) first of all - allways make sure you have no nonmanifold geomtry where you want to apply a boolean operation onto.
2) both geometries must be closed meshes. and with closed i mean really watertight.
3) conform distribution of normals on the surface. all normals of both geometries must point outwards or inwards at the same time.
reading the manual might help too.