This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
This is probably one of the dumbest questions but, how would one experienced in Maya go about creating a pitched roof. I'm working on this castle (attached) and I'm not sure if it would be easier to extrude the top of the building and then somehow make it angle or should I use a pyramid?
also for windows with an arc. I've made separate windows and used boolean>difference to make window cut outs but after reading so much on how unreliable they are I'm trying to split the polygon and then be able to extrude to make a window. but I don't know how to make a nice arc. any help? thanks.
Well i probabbly will use the technique to make every part of the castle separate .. like windows ... and roof and then combine it and merg the vertex ... about the roof i used to make cubes and then deform it to be like wooden pikes and on the woods i placed tile
smth like this - >
i hope this help
and 10x for the picture i will use it to model this it's really cool castle
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