Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Maybe this has been talked about before but does anybody know or think Autodesk will ever inclued a dynamic skin solver or for that matter a muscle plug-in. I noticed Cinema 4D has it's own muscle plugin and maya doesn't. Since this seems to be the way things are headed wouldn't it make sense. Painting smooth skin weights is a pain and doesn't look nearly as realistic as a skin solver.
If Maya is going to be the top character program this would make sense. Has anyone heard anything....???
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