hi,
i think you should first create a poly plane, then with the cv curvetool create a spiral .
move the finished spiral in front of one of the edges of the polyplane, select an edge, shift select the spiral then use the extrude command(make sure you set the curve direction of the spiral the right way).
anyways i hope this helped
Use a nurbs plane, the uvs are already done for you and are condusive to the surface, meaning the uvs will follow any form of deformation without really getting distorted like a poly would
I depends if you want a still image or create an animation. These two options could present different ways of creation.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix Winner SM VFX Challenge 1 3rd Place SM SteamPunk Challenge (May 2007)
You make a image where black is opaque and white is transparent (and grey is semi-transparent) and add that to the transparency attribute in your material.
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