Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-03-2007 , 06:59 AM
Radical Edward's Avatar
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Join Date: Jan 2006
Posts: 234

Fur Rendering Problem

I have this odd problem with fur. I am using render layers, and have split my grass (fur) into a render layer of its own. The problem is that the tips seem to take on the colour of the camera background. How can I make it so that it is just transparent? I need to get rid of the background color otherwise I can't composite. I attach a psd in a zip so you can see what I mean.

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File Type: zip tower_layertest.zip (158.4 KB, 534 views)
# 2 11-03-2007 , 01:34 AM
Radical Edward's Avatar
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I think I've solved it. The problem is the way that maya/mental ray composites the fur image. onto the main image. If I render everything on layers and instruct maya to save the fur images and turn off compositing (in fur render settings) Then I take the iff image from the fur images folder, convert it into a png and then composite it manually in photoshop. The iff/png contains all of the alpha information meaning that it does not take on the colour of the background.

# 3 10-08-2023 , 10:21 AM
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Join Date: Jul 2023
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I have this odd problem with fur. I am using render layers, and have split my grass (fur) into a render layer of its own. The problem is that the tips seem to take on the colour of the camera background. How can I make it so that it is just transparent? I need to get rid of the background color otherwise I can't composite. I attach a psd in a zip so you can see what I mean.

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