1st question: Yes, you can. Just make sure you donÕt move the UVs that you took snapshots of.Originally posted by Rhetoric Camel
When I lay out UV's can I take multiple UV Snapshots with only a few UV's in the box take a snap shot and then put other UVs in and repeat process, or is it mandatory to put all UV's in at one time in one snap shot?
The reason I ask this is because I have a scene where some of the detail I'm doing transfers back in blurry because I had to shrink the UV quite a bit to get it to fit with all the other UVs
Another question is, they don't have to be a blinn when importing them back into Maya do they? The only bit of texturing I've done so far is for the low poly character they used a blinn, but it's too shiny, can I just use a lambert or anything else? Although I only know a little bit about blinn and lambert, and very very very little about Phong...
You deselect the object that you already UV mapped (and took a snapshot of), and it wonÕt show up in the UV editor.Originally posted by Rhetoric Camel
if I can't move the ones I just took a snapshot of how do I get a snapshot of the other ones when I want to put them in place?
I appreciate the help
Just make sure you have the right materials on the right objects!Originally posted by Rhetoric Camel
alright I get it now. thank you very much! All the UVs all cluttered together when everything selected isn't going to matter later on for anything I'm guessing, huh? Thanks again