This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Its me Brian_ellebracht, my account dosen't work anymore so I made a new one. This is a model That I made yesterday, about 8 hours into it. All modeled in Maya using Nurbs, working on the conversion to Polys to add detail and modifications. Let me know what you think, thanks,
Brian
I agree, but it going to be driving on the street not the track, thought it would look cool driving down Lemay Ferry, (a road right by my house. What do you think?
Brian
actually, it was rendered with an image plane thats it, no compositing, or modeling of the building, Here is a trick, you can get depth of field to work on image planes, by positioning a nurbs or polygon plane that is not visable in rendering (usually your ground plane will work fine with a use background shader on it, it needs to go to the farthest and nearest point of the image, maya will render out the depth of field on the alpha, and when you have an image plane in the background the dof shows up on the background image as well, obviously this won't look right on all camera shots, of if the object is supposed to be behind something in the composite, but its a quick and easy way to fake dof without haveing to spend the time compositing,
Thanks,
Brian
Its cool because if you can plan your camera angles when filming, you can really take advantage of it because you can animate the dof changing focus and stuff, witch would otherwise be really hard to do in a compositing program.
Brian
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