Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
make sure you name all of your joints (ie. jntRigLfShoulder)
when paining weights, move your joints (or controls) and paint what you want to be affected white. do not use the Replace option, unless you have holds on joints. 0(black)=no effect 1(white)=total effect.
once you have one side done nicely, return your model to the bind pose and you can mirror skin weights (option box).
componet editor is easier you can just set everything to 0 exept where you and it to deform.then you just set it to one.as he said it is EXTREAMLY to name your joints.it will save you alot of headaches.
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