This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
er, post a picture so we can see what you are trying to do. If you want to physically model your own 'S', I would use cv curves to draw the outline and then loft.
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