Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-03-2007 , 12:02 AM
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Portfolio character

This is the character I will be using as a center piece in my design studies application. Any comments on improvements would be great. Rigging's next when I finally decide I've tweaked enough.

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# 2 27-03-2007 , 12:03 AM
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Wires. Slightly distorted from editing.

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Last edited by wokendreams; 27-03-2007 at 02:34 AM.
# 3 27-03-2007 , 12:17 AM
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Dude

I'll be completely honest, this is going to need at of work. PLEASE get yourself some references on female anatomy, even if its a soft porn mag, it will make a difference, as I feel you havent used it. The proportions are all over the place. Check the topology thread in the WIP section, it will help you head in the right direction for your meshes too,

Cheers
Jay

# 4 27-03-2007 , 12:25 AM
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wow nice big ***** ahahha ... i thing smth in the shoulders area and forearme is not quite regular and yeah like upper post said proportions of Female user added image

# 5 27-03-2007 , 01:48 AM
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Id say, a bit too much cleavage, but hey, whatever floats your boatuser added image


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# 6 27-03-2007 , 02:21 AM
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The cleavage is well... cleavage. Anyway I used Hedi Klum Photos... many. I remebered the posts from my last model. The amount of time i spent on the refernce makes it hard to accept that its a poorly done porportion. ... Mabey but this time the porptions are going to stay. The topology has very few errors as far as everything I've read, when smoothed the only issue is the lips, which are my focus right now. Thanks for tyring.

***edit***
Shes not a real person, I do take artistic licenses like with the breasts. I think my vision of an atractive woman may just be something not often seen, after all there are many many differnt bodies to say the one I made is wrong is blind to that. I mean to say its not like shes deformed.


Last edited by wokendreams; 27-03-2007 at 02:25 AM.
# 7 27-03-2007 , 03:41 AM
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Thanks for pointing the arms out... pretty awful there. The hips have been made wider and since these are minor I'm not going throught the trouble of redoing the photo refence, Deform latice gave me really good results which is the only reason the wider hips are staying otherwise I would have to resetup my image planes.

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# 8 27-03-2007 , 08:33 AM
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I thought Heidi Klum was good looking?

Well, you may think your topology is fine, but reading and doing are two different things, plus speaking from experience, Im telling you its not, and you need to improve this a serious amount. And considering the rigging that you are about to undertake, I cant see you actually getting anything decent out of it...

Jay

# 9 27-03-2007 , 08:37 AM
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...the arms kinda put me in the mind...of twisted taffy or..twizzlers...
the rock...Is something of a pet rock ...one that fell of a bluff and landed square on its face
I saw this set of boobs once that were attached to a woman that had undergone bad plastic surgery, in a underclass hospital, in a third world country.... they looked better.
No offence dude, but.. You should listen to jay..I personally, don't do organic yet..
Jay on the other hand, is the fuggin guru
Take his advice...
Or atleast.. reconcider this being a portfolio model;
G


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# 10 27-03-2007 , 08:49 AM
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Jay - A soft porn mag for reference! Dude, i'll try that one on my girlfriend, hey babe, its only for reference!

Wokendreams, I've got to agree with Jay, you might have used the front and side refernce images and matched your model to them, but I think you missing out on some tweeks that can be made using the perspective window, you can havea model that matches the front and side refs but dosent look right, its just part of modeling.

If you want to leave it like that then fine, but I would look at different bodies and tweek it to suit. If its for a design studies application then I would assume that a physicaly correct body, rarther than a fictionaly proportioned character would fit much better into whatever your designing??


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# 11 27-03-2007 , 10:16 AM
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Thanks guys for the extra input

LOZ: Will chat very soon

gster: Yep soft porn mag works for me everytime!! LOL


Jay

# 12 27-03-2007 , 11:41 AM
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I'm going to have to speak words from the mouth of a great guy known as 'gauss' at the polycount forums.

"Don't fall in love with your first girlfriend." This seems to happen quite a bit with new modellers I reckon. You've built something and put so much time into it, you feel too attached to let anyone tell you shes ugly and that you need a new one. Well, she's ugly I'm afraid, and later on you'll see it. Really, the point of this place is taking the opinions of others who are more experienced than yourself, so that you can learn quicker right? Jay and others aren't trying to slap you down, they're pointing out huge flaws, which when you think about it is a pretty cool thing of them to do. It would be much funnier to let you progress and wait to see how bad it gets before you lose the will to live.

The best advice I can give you from here is something you won't want to hear I'm afraid. You should scrap it and start again. It'll take longer to sort out your mesh than it will to make a new one anyway and as with anything you're bound to do it 100% faster and better on the 2nd time around. Good luck.

# 13 27-03-2007 , 08:09 PM
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Help? This is your help? Twisty arms is the only constructive thing here and it was a part of a burn. Petrol seems to be defending his friends or is blind to the roast above his commnent. Art is what I do, no one has ever said I was crap at it, you are the first. The class on animation I took gave me 100%. I've seen some crap on this site that got nothing but support and help and every time I have a question its answered. This time thougfh your not being helpfull in any way. I do have a limit it will not be perfect. I'm not post studies in a major career I'm a high school student. Lay off on the insults before someone gets hurt or does worse and quits from something they really enjoy. Your lucky I do not find your plain insults personal and am not someone to blindly listen or I might have quit modeliong altogether. What I have taken from this and the last model I posted here is that the people here side beside the pro's and those pro's have much too much power. It's sick when someones crap is pitied by a senior member and ends up with community support but when a students work is put down by a pro the community slams it as well. If jay thinks he should put me on his level to insult me fine. His decision but the rest of you are very unwelcom parots.


Last edited by wokendreams; 27-03-2007 at 08:23 PM.
# 14 27-03-2007 , 09:05 PM
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WokenDreams

Nobody has told you your work was crap - period. My comments have merely stated that your proportions are way out and the topology isnt what I'd use for rigging, therefore you were pointed to the topology thread for any extra guidance.

Many thanks for your flaming PM, I shall forward it to the admin to decide what to do about it.

These type of discussions have come up time and time again on this forum about how to answer posts. Personally I tell it how it is from what Im seeing on the thread itself. I certainly wont give you any 'gloss' to butter you up and make you believe that what you are doing is correct.

If you are here for crit, for improvement, then accept the crit (or not), if not move on, you'll get alot worse on other forums.

And the fact Im and industry dude is not the reason the other guys and gals repeat my answers and agree or give support. They know the deal.
If this is a piece for a portfolio then and if it was mine I'd really sit up and listen to what the industry guys are saying, especially if thats the direction you want to head. You will get an awful lot more crit than this on your journey and you'll have to learn to take it otherwise you WONT IMPROVE.

Dont be daft and quit a forum because of honest comments, we are all in the same boat. Ive had worse threads than this in the past....

_J

# 15 27-03-2007 , 09:18 PM
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Dude, dont make a scene. You're taking critisism of work as personal insult. Nobody is insulting anyone. Saying that someone pointed out 'twisty' arms as your only helpful comment is rubbish. People are trying to help you by telling you proportions are way off and the topology is weak, you're underrating their opinions by 'going along with it anyway' so you can hardly expect other people to be jumping to help.

If you want to do well at 3d you'll start listening to and appreciating the crits and comments you get, the community here is actually really quite friendly and helpful.

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