Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-03-2007 , 05:24 AM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110

diamond rings

so i have a project in my marketing class, we are making a mock diamond retailer and i just need to come up with some sample ring sets, this is what i have so far, anyone have either tips to make the texture more realistic, or something else that may help?

user added image


# 2 27-03-2007 , 08:55 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I take it your going for a silver or platinum ring?

A lot of the make or break part of this is going to some down to the material settings and the rendering that you use to try and get the best results.

If I were you I would have a plan on how your going to approach the rendering before you work on the material as either using software or mental ray, (HDR, studio style, etc etc) will effect your over all look. Once you've decided how your going to approach it then I would go onto the materials, a good shiny meatal should take care of the ring, as for the diamonds if oyu have a search I posted a scene that I made a while ago, and also Fallot posted his settings for a crystal material that he was working on.

Hope it helps and post your progress!

Cheers


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads