Hi guys just wanted to get some ideas of what kind of hard surface objects you would like to see for possible tuts down the road. We have a mech, apache, ship, living room and a car.
Kurt
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
I agree with jsprogg, a house. After I did the haunted house tutorial I thought I'd give modeling my parents house a shot, and I got the basic shape, but when it came to cutting windows and making window ledges and doors I kind of gave up since I couldn't quite get what I was going for
Perhaps a kids playground. Not as cool, but with all the different geometry, textures, etc., could be a good instructional for several different modeling & texturing techniques. Some pieces could even be animated later on.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
At first I was against the house thing because there already existed a haunted house tutorial. But after Rhetoric Camel's comment, I prefer the house idea.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Originally posted by jsprogg How about a house Kurt since that might be something of use in the design industry?
Man jsprogg you took the words out of my mouth. I have been modeling a PR Victorian style house, and have at several times wished that SM had a tut on how to model realistic exteriors.
I have to agree with others and say "architecture," be it a space shuttle on a gantry (Jay), a building (jsprogg) or a specific room (living room; Kurt).
I feel that the site has plenty in regards to organic models (low poly basic character, hippo, oliphant, exotic julgle-esque frog) and vehicles (apache, ferrari), and that it would be good to balance it out a bit more and add something architecture-wise (currently only the haunted house).
(I may be wrong; if there is more that I do not know about, feel free to correct me )
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