And to continue where JS left off.
All games render in real time so all models should be triangulated prior to importing into an engine. Triangulation works 100% when models are all quads.
The issue is all about rendering, also its worth noting if you are going to convert your polys into Sub-D or NURBS then n-sided polys will give a lot of issues as will 3 sided. So keep 3 sided to a minimum (only use where there is no other option) and never have n-sided polys.
Chris (formerly R@nSiD)
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Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)