Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-04-2007 , 08:41 AM
bobalie's Avatar
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Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
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Fur/Hair

For a model with hair, lets say . . . human head, what do I do to make the fur not cover the whole face as well as the crown and top of the head? Which slot do I apply the map to in the fur or hair options? (Supposing that I've already UV'ed it and it all works out fine for the colour)
thanks in advance guys,
Chris

# 2 29-04-2007 , 06:42 PM
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Posts: 1,257
Hey there Bobalie,

you need to map the baldness attribute of the fur.

THIS LINK will take you to my hair and fur minisite, it has a few tutorials on the basics of hair and fur. Under the fur menu there is a tutorial on attribute mapping which should help you out.

Let me know if it's useful,

Mat.


Last edited by happymat27; 29-04-2007 at 06:44 PM.
# 3 30-04-2007 , 11:04 AM
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I just did a tutorial, and it has been easy to follow, yet more importantly completely invaluable! Thank you so much!

# 4 30-04-2007 , 03:28 PM
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Glad it helped you,

Mat.

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