dirrectx Parallax mapping in maya
I'm considering using parallax mapping for my game design. My game engine supports the DX Parallax shader. I would like to model and map in maya and some how generate this mapping for my engine in maya. I found FDisplace's mentalRay shader but I dont think that going to work since its a different shader. Anyone know what I need or if there is a tutorial out there on this, my googling is not turning up any results.