Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-05-2007 , 09:40 AM
JosiahBrooks's Avatar
Subscriber
Join Date: Dec 2006
Location: australia
Posts: 62

WoW character - texture/model project

hey guys!

my current project as a maya noobie, is making a character based on the world of warcraft models. i like them simply because they are not very detailed model wise but the textures are really well done.

im attempting to make a simple model of a dude, and texture it to make it look awesome. Im a beginner so i you notice anything or have any helpful advice or tuts you know i would be really grateful.

here is the model. i plan to texture with bodypaint.
user added image

ok.... to texture map....

i dont really know how to START mapping, hehe....

how do i make it so everything i PAINT on one side will duplicate to the other side?

# 2 10-05-2007 , 03:50 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I'm not a texture expert, but i think you should make the left and right -side a little bit different not exact copies.
If you really want to mirror it there should be a mirror brush option somewhere in maya it is by pressing u this will get a hotbox tab and you could select it.
You can also open the toolbox window in which every parameter is listed.

so good luck with your painting endeavoursuser added image

# 3 10-05-2007 , 07:39 PM
JosiahBrooks's Avatar
Subscriber
Join Date: Dec 2006
Location: australia
Posts: 62
uum, ok heres a doosie:

what are bump maps, diffuse maps and specular maps, what are they for, and how do i make / use them??

# 4 11-05-2007 , 04:57 AM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
Well the difference between your and their work is that you are doing a high poly model.

And I dont really know what you are aiming at here, do you want to create a character looking like the wow chars or do you want to create them like they do?

An example of a wow wire

user added image

# 5 11-05-2007 , 10:17 AM
JosiahBrooks's Avatar
Subscriber
Join Date: Dec 2006
Location: australia
Posts: 62
i know thiers is low poly and mine is very high. the project is TEXTURE based, to see that if textures make thier low poly models really great, then i want to see how much i can improve my model with good texturing...

anyone know a good way to UV map, or can point me to a tut??

# 6 17-05-2007 , 04:43 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
This might have been answered earlier in the thread, but anyways.
Bumps maps *the only thing that I know from that list* are what makes something . . . heh . . . bumpy.
heres an example. just a grey lambert with a bump map *fractal*

EDIT**: You make bump maps just like ordinary textures.
*sigh*
Ordinary tetures are complicated too, though. So... in case your not completely certain, this is what I know.
you can make blinns, lamberts, and all those. layered textures allow you to combine the above. Each seperate thing can have fractals, waves blah blah of different colours.
I have to go now, but later on Ill keep going
bye,
Chris

Attached Thumbnails

Last edited by bobalie; 17-05-2007 at 04:47 PM.
# 7 17-05-2007 , 10:36 PM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
Good thing to know about bump maps are that White=value1 and Black=value0, so white points out and black are plain. Gray ofcourse got the value0.1-0.9 depending on how bright/dark it is.

# 8 18-05-2007 , 05:18 AM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
exactly
thanks, I was sort of rushed when I was writing the above statements, but yeah, thats exactly how it works

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads