Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
some good lighting experiments there pcoll.
I like the controller renders, they have come out nice. Maybe a bit of toning down on the coloured buttons might help.
The pens need some work on the shadows and maybe the white ends need toning down (if they are meant to be translucent).
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