Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-05-2007 , 02:51 PM
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Ideas for a tut.


# 2 21-05-2007 , 03:21 PM
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i say half life type of game characters if you include the rigging because then you get to know low poly rigging and low poly facial rigginguser added image

# 3 21-05-2007 , 03:51 PM
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i say hi rez modelling and texturing of creatures.
would like to see how much blood sweat and tears go into something like that!


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# 4 21-05-2007 , 05:33 PM
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i just did a monster type head modeling video,
so maybe there are more stuff people would like to see instead of the same thing. :blush:

# 5 21-05-2007 , 06:11 PM
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All of the above mentioned please.

# 6 21-05-2007 , 06:45 PM
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I think one of the real components missing on this site is a good rigging Tutorial. Mike has one and Kurt, but the don’t go into any depth on how to set up controllers for the rigs, all just really basic. The site need to have more advanced tutorials and instead of having free tutorials on the front have previews of all the tut’s on the site so people will know what to expect when the perches the videos.


Last edited by R-Tillery; 21-05-2007 at 06:48 PM.
# 7 21-05-2007 , 07:16 PM
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all nurbs car hehehhe plus rendering

no asking 99turbo our favorite Masshole to do the car he stinks at them


Last edited by mmoore5553; 21-05-2007 at 07:19 PM.
# 8 22-05-2007 , 03:28 AM
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haha u so wish matt lol dont call for help next time lmao lol but i think u should do the half life. U know we live in the same city Vlad and u know most of the companies out here are video game companies so i would rather see more of that type of character with a good tut on texturing in photoshop lol this way i can have some time of aid before graduation lol like thats ever going to happen.


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# 9 22-05-2007 , 04:43 AM
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ok. so its between game character and high rez character.

# 10 22-05-2007 , 05:45 AM
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Why not a game character with normal maps?
You could go into modeling a high poly version then baking it onto the low poly one.


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# 11 22-05-2007 , 09:04 AM
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I'm with Someguy, a normal mapped game spec character showing what details you can achieve out of a map without the need for modelling certain aspects!


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# 12 22-05-2007 , 10:42 AM
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TBH I think there is already enough modelling of characters and environment on the SM site, to do more, would just flood the site with "more of the same". The site seriously lacks Dynamics tutorials or Post Production stuff.

In fact I would like to see a nCloth tutorial done. I have ideas for one to go over its basics and where it could be used. Maybe even one to go over the new UI layout of 8/8.5 as we do seem to get a lot of questions about. So the basics of those would be really good to add to the free section. I think this would entice new members and then (if they are any good :p) the subsequent purchase of new and old DVD's and Downloads for the VIP Section.

Also the addition of new apps like XSI or AE stuff in the the Simply 3D. But Dave has that in hand.

Just thoughts.


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# 13 22-05-2007 , 11:49 AM
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I'm with R-tilery

rigging PLEASE, easpecially if it's not just beginner stuff!!!! and animation!!! 80% of the tuts are about modeling I don't see the point in having more. Especially as modeling is fairly intuitive and a lot easier to learn by yourself than rigging (at least for me)

cheers
rigging rigging rigging rigging rigging rigging rigging rigging rigging rigging


Last edited by farbtopf; 22-05-2007 at 11:51 AM.
# 14 22-05-2007 , 01:42 PM
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the normal mapping idea, that sounds good.


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# 15 22-05-2007 , 03:03 PM
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Personally I would like to see a rigging tutorial, seems that modelings been done a hell of a lot.

And like farbtopf said if its more advanced and on a high poly character, say what you might see on the big screen then it would be great.


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