Maya and ZBrush integration
Hello, I've been wanting to jump into ZBrush for a while now. I feel that the more "hands on" approach would work better for me, modeling-wise. I'm used to sculpturing with clay.
Now, I'm just wondering. Once I've modeled a person in ZBrush, and import it into Maya and I want to animate it. Now I assume rigging is still the same, but what about hair? Say I've modeled an exquisite pack of hair, but it is one piece of geometry. Can that be animated, do I need to model it strand by strand or should I just use Maya Hair?