This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
you'd probably have to do something with hooking a particleSamplerInfo node into the surface shader that's attached to your instances. I'm not 100% on how this would work and I dont realyl have time to look at it now. But look at that node maybe it will throw something up
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