Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is my latest work depicting a formation of 3 Spits flying low over London in the early hours of the morning. Fires still smolder in the background after some attacks during the night.
Models were created in Maya, the image is of London but with heavy photoshop work to remove vehicles, people and many large buildings that were not present in London in the 40's.
pretty good work there
I think you could add some nice depth by fading out the background a bit as the houses of parliment and smoke clash a little with the spitfires.
Thanks for comments everyone. Good ideas and points noted.
Pbman, I take a screen of the nose and Prop blades from the front, head into photoshop and select them and make them all black and then use several varying layers of radial motion blur. Head back to Maya and throw that with the alpha onto a Nurbs circular plane and thats it. Works well for most situations.
Really cool work! But perhaps you could have put some more people in London when you were in photoshop. Maby some old timer cars/people etc. The streets look a bit dead atm. I know its morning but some subtile tutches would have done the job.
But other than that, really great work!
Indeed I was really thinking about adding some fire engines or something on the bridge. In the end I chose not to for my on aesthetic pleasings. I'll definitely have to add those extra touches to the next pic for sure though.
The cityscape is an image with heavy photoshop work to remove buildings and boats along the Thames,and there were alot, hehe.
The horizon was a composite of 2 sets of clouds incorporated and hand painted to fill in the gaps on the cityscape.
I tried creating more realistic smoke in Maya but I still need a lot of practice with dynamics.
The look I achieved I think was mostly due to the lighting I used and rendering in layers. I had one point light as my main shadow then used an area light underneath and above each aircraft to create some softer shadows.
Arran, I didn't want a great deal of damage inflicted, it's still early in the war. However I could have certainly toned down the smoke a bit.
VERY nicely done! My question is HOW DID YOU LIGHT THIS SCENE?! :-) I'm having s*&t for luck trying to light my aviation scenes (see my "Youtube" thread to get there). Whatever you did, THAT is the effect I am striving for!
PS is this a static shot or is there an animation that goes with it?
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