This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Having a break from creating hair and got inspired to have a go at modelling wolverine. It is heavily inspired by ian joyners although I hope to create his body as well to improve my anatomy skills.
the details look cool.
but the mask is not accurate.
and without the mask, i wouldnt think he was wolverine!
maybe try and make face more wolverine-like.
Cheers for the thoughs, I wil try to work on the face some more and get him looking more aggresive. I will be texturing this krab, once I get all the modelling right that is. Thanks again for the crits guys.
I looks great, but it looks like he is about to the age of retirement. Seriously, he looks way old to me, and the comic wolverine looks like he's mid to late twenties. Try referring the comics a little to get the feel and the character. Good model otherwise! KUTGW
Gonna try and model a few marvel charcters over the next week or so. In oreder to keep from starting up new posts I will put them all in here. Have made a start on Venom although he still needs his crazy tongue and a lot of sculpting work. Any thoughs on his current shape and form would be much appreciated.
I am hoping to create busts for spiderman and the Hulk as well.
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