Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am running into a little problem at work.
I am officially a programmer, but when my employer discovered that I do 3D as a hobby, he asked if I wanted to build and animate the companies logo.
Right now I just keyed the rotation, and set it to +360 degrees at the end of the sequence.
Now the issue is :
They want the rotation to start up slow, pick up speed, and then slow down again on the 'turning points'.
Is there any way to accomplish this? I do not want to do it by building a delay in the excisting frames, as that is just plain ugly (imho). but the calculations for each frame seem a little daunting as well...
you can adjust the animation curves in the Graph Editor to change how the animation flows from one keyframe to another, slowing down or speeding up and so on.
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