This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It's been a while since I posted anything - I got married and have been dealing with other stuff - but I've still been struggling away at maya whenever I get a chance, so hopefully I'll have something to post soon.
BIG thanks to Mike for such a cool prize and for running the challenges. For those of you haven't entered a challenge yet, get yourself over there and entered into the latest challenge!
wow arron how did i miss that contest entry ...i just went threw the whole thread ..top notch .i love seeing it from beginning to end like that ...impressive ...man and the prize ..that is a sweet prize ....
congrats on getting married ... now time to get the kids and then no maya time lol ..unless you name one of them maya lol
not bad
I've storyboarded it and refined the characters but am having to 'science' it up as its an MSc not an MA. As such i'm looking at flocking or 'boids' and how it can be applied to my animation. I've already got a basic version running using fields and particles but I want to get into using MEL or python to write a basic system of my own (with more control). I've also found a couple of already created maya systems if anyone is ever interested
Lt Jim - cheers mate and well done on the 6th anniversary!
Si - glad to hear that you are still going good on your project. looking forward to seeing some updates! must admit as usual it flew a couple of miles over my head, but I did a quick wikisearch on boids and it sounds really interesting. man, i'm pissed I never did any of this stuff in uni! :shakehead
good luck on your project!
Very cool! I'm glad it came out ok. I would definitely like to offer more cool prizes like this one, but since I'm footing the bill, it's pretty expensive. For now, I'm hoping to do it again, next Jan/Feb and have it be a yearly thing or something.
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