Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-07-2007 , 01:36 AM
Lukyas's Avatar
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Poly to Subdiv. I'm desperate

I know, I saw there is the same thread as this, but there is no answer. I can't convert polys to SubDivs. I used cleanup, too. Tell me other tools or options that might help me, plz, any help!:headbang:

This is the error from script editor:
Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed:
// This polygon contains an interior vertex connected by less than 3 edges.
// To fix the problem, either remove the edge with the interior vertex, or subdivide the polygon so that the interior vertex has at least 3 edges.
// The indices of the vertices in question are: 468. //



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Last edited by Lukyas; 01-07-2007 at 02:53 AM.
# 2 01-07-2007 , 07:37 AM
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poly 2 subD

you may wanna try dis
make sure all ur vertices are marge to one another also check if u may need to extrude some of the edges if you have any. and sometimes if your geo has gone wrong some were you may have to rebuild i.e deleting some geometries and rebuilding

am not too sure if dis will work. just some of problems i had to deal with in d past myself

# 3 01-07-2007 , 07:52 AM
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use vertex faces to find the trouble face/verts and merge


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 01-07-2007 , 09:35 AM
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Tnx for tips, but still, it is not working. Now I left it in polys and smoothed it. I'm so sad!:angery: Tell me more way so I know in the future.



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# 5 01-07-2007 , 09:53 AM
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under its history go polysmooth~ divisions 0 to unsmooth

it u take the time u will find it to avoid a high poly count


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 6 01-07-2007 , 11:23 AM
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this silly question should be stcikied by now..

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