Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
it looks good. well done! nice use of colors for his fur. I'm not sure about the squiggly lines on his beak, though, and i think the eye could do with a bit more work to give it more depth.
I think there may be a pirate or two in the challenge section in need of a parrot! :p
THANKS SO MUCH GUYS. I AM STILL WORKING ON IT AND HAVE NOT FIGURED OUT WHAT TO DO WITH THE BACKGROUND.
THE MOUTH OF THE BIRD ON THE REFERENCE IMAGE LOOKS PRETTY CRACKED.
I AM GOING TO DO SOME MORE WORK ON THE EYES TO GIVE IT MORE DEPTH.
APPRECIATE THE FEED BACK THANKS.
O YEA THIS IS THE REFERENCE IMAGE I WAS WORKING FROM
Yeah, I was wondering if the lines on the beak were supposed to be cracks - try ading a darker line underneath the white line and I think it will look more like a crack.
Also, i think if the white highlight on the eye was to overlap the pupil and the white of the eye, it would start to give it more depth.
keep at it! I like the blurry effect, but I think if you start to add some more sharper details this will really start to come together good!
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