This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I creating a raging molten sun and i want to have invisible particles penitrate it from all side and create wakes, hopefully looking like small explosions on the surface.
So i have the sun set as an ocean shader and the emitter in the centre of the sun so the particles fly out through it making the wakes. I have tried adding the wake to the particles but it just makes abox around the emitter.
I think this clarifies what im trying to do a bit more.
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