Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-07-2007 , 09:47 PM
Syphon's Avatar
Registered User
Join Date: Jul 2005
Location: Australia, Perth
Posts: 17

Using a wake effect Per Partical

I need to know how to make per partical wake effect i tryed doing it manually but have been unsucessful.Any help would be appreciated.

# 2 11-07-2007 , 05:49 AM
Registered User
Join Date: Mar 2004
Posts: 41
Hello,



what do you mean with a per particle wake effect?

Has the wake to be on a ocean or pond ?




al

# 3 14-07-2007 , 02:40 AM
Syphon's Avatar
Registered User
Join Date: Jul 2005
Location: Australia, Perth
Posts: 17
I creating a raging molten sun and i want to have invisible particles penitrate it from all side and create wakes, hopefully looking like small explosions on the surface.

So i have the sun set as an ocean shader and the emitter in the centre of the sun so the particles fly out through it making the wakes. I have tried adding the wake to the particles but it just makes abox around the emitter.

I think this clarifies what im trying to do a bit more.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads