This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well, here is how I would create spiky hair. It is unlikely the best and fastest, but anyhow, it is a tip =).
I start of creating the character from a box.
Blocking the shapes out quick
When you have blocked out the shape of the head, you duplicate the head and move the copy over the original, like the image.
Then select the lower partof the head and delete the faces
Select the borderedges and fill the hole with a new face. then push the faces under the hairblock up a bit, so it creates an oval form.
Select a single vertex where you want the large spike-hair to start, then push "Extrude vertex". the vertex will be extruded, and move the new vertex so that it fits with your character. Then push Extrude vertex again, and further shape the hair.
Naah. It is possible, but I would not use the extrude technique on that hair. On this example I would first create a Cone with subdivision axis on 5, and delete the faces under it. Then I would bend the cone downwards (as on the image), duplicate the cone and paste it on the areas where the hair should be. When you have placed the cones and formed them, you combine them and merge the vertices. =)
That ring gives you divine powers while modeling a character =) hehe.
To tell you the truth, the ring is simply something I forgot or didn't bother to delete after I made the headband on the first character. And I used the same head on the second char, therefore a ring over that head too.
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