Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-07-2007 , 05:54 AM
louis56's Avatar
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Creating Polygon Face

Hey Guys,

I am trying this tutorial: https://www.highend3d.com/maya/tutori...orial-303.html

But the I am running into a problem when it says "the next thing you're going to want to do is subdivide it using your split polygon tool (located under edit polygons>split polygon tool). The trick to keep in mind here is to follow the contours of your drawing while keeping the amount of subdivisions down to a minimum."

Because I can only make straight line subdivisions. Its really hard to explain. In the picture:

user added image

The subdivision has multiple lines where as when I do it, it only lets me have one straight line going from one edge to the other. Do you know how I can do what the other person did in the above image?

Thanks so much,
Louis

EDIT:: Im using Maya 8.5 so thats probably why its different for me.


Last edited by louis56; 07-07-2007 at 05:59 AM.
# 2 07-07-2007 , 05:59 AM
Joopson's Avatar
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you need to change the settings of the tool (the little box next to the tool in the menu.

so..
Edit Mesh>Split Polygon Tool>option box

and turn off "snap only from edges"

and save the settings


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 07-07-2007 , 06:09 AM
louis56's Avatar
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THANK YOU!!! That worked. Im so glad I registered on these forums. You guys rock :p

Thanks ever so much Joopson,
Louis

# 4 07-07-2007 , 06:21 AM
Joopson's Avatar
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thats what we're here for ^_^


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 07-07-2007 , 06:56 PM
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Originally posted by Joopson
thats what we're here for ^_^

Indeed we are user added image lol

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