Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-12-2002 , 11:34 AM
Kevin
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Monster Head Skin & Morph

Hey all,

Part 9 of the monster head is now done!!!

It contains some skin and morph work ...

wow Its looking good now!!! really taking shape!!!!!!

Part 10 is also almost complete ...this will go more into setting up the textures and skin weighting.

Check this pic out

# 2 14-12-2002 , 02:40 PM
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Very nice


"The idea is to remain in a state of constant departure while always arriving. It saves on introductions and goodbyes."
- Waking Life
# 3 16-12-2002 , 01:00 AM
Kevin
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oh also guys I have a few things to do but soon I will be moving all the monster files together so it wil be a Monster project instead of some parts in texture some in modeling etc... that way you can find them easier

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