I’m gonna say ZBrush. The 3rd one looks really great (can’t wait for it to come to the Mac), and it looks like it has a better user database (kinda like Maya against Max).
Originally posted by Jr.Who I’m gonna say ZBrush. The 3rd one looks really great (can’t wait for it to come to the Mac), and it looks like it has a better user database (kinda like Maya against Max).
If you want to stick to the maya interface, mudbox is the way to go. The interface for zbrush is kind of a mess, its really hard to find your way around, but with zbrush 3, there's a lot of cool features.
It seems to me like ZBrush is more professional than Mudbox.
Here’s some up’s and down’s of them:
•ZB seems like it has a better userbase (meaning more tuts, more communities, etc.)
•ZB’s interface takes a while to get used to
•Mudbox doesn’t work for Macs.
•I think Mudbox uses more RAM than ZBrush, but I’m not sure.
•The prices:
MB: $650
ZB: $490
•Here are the system requirements for Mudbox:
Microsoft® Windows® XP
800 MHz Intel® Pentium® III processor (or equivalent) and later
ethernet adapter
512 MB RAM (2 GB recommended)
1024 x 768, 16-bit display (32-bit recommended)
650 MB available disk space (2 GB recommended)
recent OpenGL®-enabled graphics card (Nvidia GeForce graphics cards recommended)
Wacom tablet (recommended)
Notes:
Mudbox has not yet been fully tested on Microsoft® Windows® XP x64 or Vista.
IMPORTANT: Latest graphics card drivers are required for proper display.
Latest Wacom drivers are required for best tablet support. When installing a new Wacom driver, be sure to first uninstall the old driver, reboot, and then install the new one, as per Wacom's instructions. Failure to do so may impact performance of the hardware.
Mudbox has not been fully tested with Wacom Cintiq.
•And here are the requirements for ZB:
PC
Recommended
OS: Windows XP
CPU: Fast P4 or newer (or equivalent such as AMD) with optional multithreading or hyperthreading capabilities
RAM: 1024MB (2048MB for working with multi-million-poly meshes)
Monitor: 1280x1024 monitor resolution (32 bits)
Minimum System Requirements
OS: Windows 2000
CPU: PIII
RAM: 512MB (1024 MB recommended)**
Monitor: 1024x768 monitor resolution (32 bits)
Mac
Recommended
OS: OSX 10.0 or newer with either BootCamp (using Windows XP or Vista (32-bit) or Parallels (using Windows XP or Vista (32-bit)
CPU: Mac Intel
RAM: 1024MB (2048MB recommended for working with multi-million-polys and when using Parallels)**
Monitor: 1024x768 monitor resolution set to Millions of Colors
•Here is a pic of the Mudbox interface:
•And the ZB interface:
NOTE: Those pics might be old, and the UI might have changed a little.
as usual with these questions there is no simple 'better'
right now the userbase is still stronger with ZB, it has really nice materials, 3d texturing tools, and to be honest the interface grows on you. Mbox has its nice features too, tangent symmetry, smooth normals, familiar navigational controls, etc. There's a wealth of information in this thread and on other sites that you can use along with the most important factor - how it feels to you - to make your decision. Don't go simply on people's words, you're the best judge of what works for you. Test them out.
having used zbrush and mudbox. i am using mudbox for one simple reason. Its easier to use and get your results. ZBrush is too confusing and most dont have time to relearn a UI like ZB.
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I've only used mudbox and think that the user interface is simple and very user friendly. You can be up and modelling some pretty cool things in no time at all.
The latest ZBrush 3 has lots more options and has realtime painting on the geometry which will be a big plus for a lot of people. Mudbox 2 will be out this year sometime and it sounds like it'll have a similar 3D painting option with lots of new tools too.
I'd say run the demos and see if they float your boat or not
for me mudbox is better for one simple reason - it is easier to sculpt in (at least for me it is)
if ur worried about being able to paint on textures mudbox 2.0 will have this facility
i cannot use zbrush to save my life no matter how many tuts i have done yet with mudbox i got it pretty much straing away
mudbox is like an extension to maya whereas zb is a whole new thin
I had a go on ZBrush briefly at the weekend and actually quite liked it. Navigation takes a little getting used to and remembering not to click the model when rotating etc.
The sculpting tools are nice, very similar to mudbox (apart from the smooth which isnt easy to set strong enough to fully smooth large areas). I quite like the ZSphere element to quickly block in areas - and that added to the topology option makes it very useful for converting a free sculpt into something usable for animation.
I'd say if you were going for straight scuplting then Mudbox is definitely easier and faster to pick up. If you want the whole bag of tricks then ZBrush currently wins hands down, or at least until Mudbox 2 comes out...
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