This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Take off the primary visibility of the HDRI
Make the plane on the bottom a different color than pure white (it kinda hurts your eyes to look at it, when it’s that intense)
hehe i did take the primary visibilty, but after i was done rendering and i didnt wanna wait for the render i just posted it anyways, and yeah i agree with the plane color but am extremly new to this i have no idea on rendering, material attributes or stuff like that, so i just did the most basic thing i can think of, a model pic, u know when u see only the object with nothing around it, and plane white plane was the first thing that came in mind
anyways is it good though ?
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