Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-07-2007 , 12:26 AM
Registered User
Join Date: Jun 2006
Posts: 36

Modeling Help Needed

I created a polygon sphere and a cylinder, then i used the bollean tool (difference) to cut some portions of the sphere with cylinder. The edges on the sphere are now very sharp; how to bevel them.

My tries;

1. I selected the edges then beveled them and then smooth the surface (not working); whole model got weird

what else !!!!!

Please help!!!!

# 2 18-07-2007 , 01:59 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
before beveling you need to clear the history. i also usually triangulate the mesh, then quadrangulate it and clean it up. thats so every vertex has an edge.


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 18-07-2007 , 02:22 AM
Registered User
Join Date: Jun 2006
Posts: 36
.


Last edited by bilalbajwa2336; 18-07-2007 at 03:16 AM.
# 4 18-07-2007 , 03:01 AM
Registered User
Join Date: Jun 2006
Posts: 36
As i am new to maya. Please give me a little detail of what to do. Thanks for reply.
I have saved that scene; dont you think when we save a scene
history deletes automatically?

Here is the scene. I will be thankful to you if you try to bevel it and then teach me how to bevel this objects sharcp round edges. Thanks.

Attached Files
File Type: rar problem.rar (30.8 KB, 319 views)

Last edited by bilalbajwa2336; 18-07-2007 at 03:15 AM.
# 5 18-07-2007 , 03:41 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
go to modify>delete all by type>history


than go to mesh>triangulate
then mesh>quadrangulate

then delete the history again.

now select the edges you wish to bevel and hit the bevel button


Environment Artist @ Plastic Piranha
www.joopson.com
# 6 18-07-2007 , 05:06 AM
Registered User
Join Date: Jun 2006
Posts: 36
I tried as you said but i am not getting even bevels on all edges.

Look at the model before i selected edges for beveling. How i clean up this model. Do you have any ideas for modeling it in any other way so that smoothing arc edges becomes easier for me.

Basically i am trying to model Alienware Xmorph WMP skin. Any modeling ideas or sujjestions thax. I am really thanful that you are helping me.

Attached Thumbnails
# 7 18-07-2007 , 05:08 AM
Registered User
Join Date: Jun 2006
Posts: 36
This is what i want to model

Attached Images
# 8 18-07-2007 , 09:27 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
if you look at the channel box, make sure you see the bevel is selected.., and you will see 'off set' play with those values to change the intensity of the bevel., it might look completely out of control when you hit 'bevel' but go for low numbers in the off set.., depending on world size.., try '.05' '.005' that low.., see how you go, look up close to see you got a bevel and if you have and need to increase the size of the bevel.., make those off set numbers larger
Muser added image

i dont worry about triangulation.., and I wouldn't use booleans on this.., Id just use sub-ds or better for you.., polys and use the faces, edges.., what ever.., delete what you dont need, extrude what you do need.., ect


take it easy and life will be easy

Last edited by mirek03; 18-07-2007 at 09:31 AM.
# 9 18-07-2007 , 06:18 PM
Registered User
Join Date: Jun 2006
Posts: 36
Is there Any special method for beveling an arc?

How to model an arc in a sub d cylinder?

# 10 20-07-2007 , 03:17 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
you were right the first time.., I tried a few differant things and boolean is the fastest.

once you have you object cut , right click to 'edge select' pick all the edges where you want to bevel, you might try icking one edge and the 'select contiguous edges' (whatever its called,) when you find it, put it on your custom shelf, it comes in handy

anyway

from here

Attached Thumbnails

take it easy and life will be easy
# 11 20-07-2007 , 03:20 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
this is after i have click 'bevel' and in the channel box you can see the 'offset' is '.05' to make it more round add segments.., you can see where it is if you look at the channel box

Attached Thumbnails

take it easy and life will be easy
# 12 20-07-2007 , 01:34 PM
Registered User
Join Date: Jun 2006
Posts: 36
Thanks a lot. You really did it.

Can you please guide me step by step. (i am new to maya)

Thanks

# 13 20-07-2007 , 09:12 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
OK, you know how to start but from the top..

Attached Thumbnails

take it easy and life will be easy
# 14 20-07-2007 , 09:13 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
and..,

Attached Thumbnails

take it easy and life will be easy
# 15 20-07-2007 , 09:19 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
and..,

Attached Thumbnails

take it easy and life will be easy
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads