problem.rar (30.8 KB, 319 views)
Last edited by bilalbajwa2336; 18-07-2007 at 03:15 AM.
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5
18-07-2007
, 03:41 AM
Registered User
Join Date: Jul 2005
Location: Boston, MA
go to modify>delete all by type>history
than go to mesh>triangulate
then mesh>quadrangulate
then delete the history again.
now select the edges you wish to bevel and hit the bevel button
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6
18-07-2007
, 05:06 AM
Registered User
Join Date: Jun 2006
I tried as you said but i am not getting even bevels on all edges.
Look at the model before i selected edges for beveling. How i clean up this model. Do you have any ideas for modeling it in any other way so that smoothing arc edges becomes easier for me.
Basically i am trying to model Alienware Xmorph WMP skin. Any modeling ideas or sujjestions thax. I am really thanful that you are helping me.
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7
18-07-2007
, 05:08 AM
Registered User
Join Date: Jun 2006
This is what i want to model
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8
18-07-2007
, 09:27 AM
Subscriber
Join Date: Feb 2006
Location: Australia
if you look at the channel box, make sure you see the bevel is selected.., and you will see 'off set' play with those values to change the intensity of the bevel., it might look completely out of control when you hit 'bevel' but go for low numbers in the off set.., depending on world size.., try '.05' '.005' that low.., see how you go, look up close to see you got a bevel and if you have and need to increase the size of the bevel.., make those off set numbers larger
M
i dont worry about triangulation.., and I wouldn't use booleans on this.., Id just use sub-ds or better for you.., polys and use the faces, edges.., what ever.., delete what you dont need, extrude what you do need.., ect
take it easy and life will be easy
Last edited by mirek03; 18-07-2007 at 09:31 AM.
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9
18-07-2007
, 06:18 PM
Registered User
Join Date: Jun 2006
Is there Any special method for beveling an arc?
How to model an arc in a sub d cylinder?
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10
20-07-2007
, 03:17 AM
Subscriber
Join Date: Feb 2006
Location: Australia
you were right the first time.., I tried a few differant things and boolean is the fastest.
once you have you object cut , right click to 'edge select' pick all the edges where you want to bevel, you might try icking one edge and the 'select contiguous edges' (whatever its called,) when you find it, put it on your custom shelf, it comes in handy
anyway
from here
take it easy and life will be easy
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11
20-07-2007
, 03:20 AM
Subscriber
Join Date: Feb 2006
Location: Australia
this is after i have click 'bevel' and in the channel box you can see the 'offset' is '.05' to make it more round add segments.., you can see where it is if you look at the channel box
take it easy and life will be easy
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12
20-07-2007
, 01:34 PM
Registered User
Join Date: Jun 2006
Thanks a lot. You really did it.
Can you please guide me step by step. (i am new to maya)
Thanks
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13
20-07-2007
, 09:12 PM
Subscriber
Join Date: Feb 2006
Location: Australia
OK, you know how to start but from the top..
take it easy and life will be easy
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14
20-07-2007
, 09:13 PM
Subscriber
Join Date: Feb 2006
Location: Australia
take it easy and life will be easy
#
15
20-07-2007
, 09:19 PM
Subscriber
Join Date: Feb 2006
Location: Australia
take it easy and life will be easy
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