Thanks Anthony. Yeah I just checked and after converting, the mesh of the top piece got real messy. I think it might be best for me to recreate it with a polygon plane rather than try to fix the mess.Originally posted by AnthonyCg
The spider is looking good so far. Maya is very similar to Max, especially in the polygons department.
To answer your question, to change from nurbs to polys go
Modify-->Convert-->Nurbs to Polygons
The same can be done with subds to polys in the menu. However, if youre using subds, you should proably stick to using the polygon mode instead of converting to polys because you'll just have a high poly mesh to deal with if you convert subds to polygons.