i also made the mistake of using surfaces to build the main body of this thing. i wish i would've used polygons. reason being is because i just figured out i can only rotate/scale polygons in the top/side views. is there anyway to convert the surfaces to polygons?
i was listening to the 28 weeks later soundtrack while just freeforming from scratch. i don't want to get too detailed with the polygons since i'll be using some hair/fur, but we'll see. it's going to have 1 big leg and 2 small legs on the left and one small leg and one big leg on the right side.
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