Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-07-2007 , 02:04 PM
Registered User
Join Date: May 2005
Posts: 84

"Concrete" Texture Mapping using Photoshop

I've been through Maya Help and I'm not finding what I need. Here's the deal:

I took a high-res photo of some actual concrete, and have created a single "tile" of it in Photoshop. I would like to place it onto an object and scale it down (quite small), and have the scaled down image repeat/tile all over the object.

What I've got so far is a Lambert, Color > image file (Normal). It's huge, and I'd like it to be very fine detail--so rather than one large, single image being shared by all the faces, I'd like to have many smaller tiles.

I'm not sure where to go from here . . . am I on the right track?

Here's a screenshot of what I've got:

Attached Thumbnails
# 2 21-07-2007 , 02:24 PM
Jr.Who
Guest
Posts: n/a
Go to the place2dTexture node (under the texture) and set the repeat UV as high as you want it to be. Make sure you keep the U and V repeats at the same values!
user added image

# 3 21-07-2007 , 02:32 PM
Registered User
Join Date: May 2005
Posts: 84
Awesome, thanks!

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads