Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-08-2007 , 02:03 PM
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No Alpha Channel with MR Materials

Hi everyone. I tried rendering a simple scene with Mental Ray and a Mental Ray car paint shader applied. I saw nothing, until I added a light. But even then when I render, it doesn't give me an alpha channel. If I use the exact same scene but with a normal Blinn or Phong, I get an alpha, so I suspect I'm missing something with using the MR Materials.

Has anyone come across this before? Any advice would be helpful. Thanks.

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