Preparing a mesh for export to a OBJ file
Whenever I export a mesh to OBJ format, I end up with more normals than verts.
I would like to export the verts and normals so the count of both is equal and they have the same indices.
Is there a maya plugin or option anyone might know of that is capable of doing this, or is this just an absurd question?
Last edited by someotherdude; 07-08-2007 at 07:02 PM.