Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-08-2007 , 12:26 PM
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Preparing a mesh for export to a OBJ file

Whenever I export a mesh to OBJ format, I end up with more normals than verts.
I would like to export the verts and normals so the count of both is equal and they have the same indices.
Is there a maya plugin or option anyone might know of that is capable of doing this, or is this just an absurd question?


Last edited by someotherdude; 07-08-2007 at 07:02 PM.
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