Advice on face & ear flow please (plus UV question)
Hi folks,
I'm making a head at the moment. I think the head looks good though would appreciate any comments on the loop flow (I've yet to start the neck).
The ear is a problem though. I've looked at some tutorials, but I wany to make mine with much less polygons than in the examples. Any comments on it's shape, and how it can be improved, would be much appreciated. Each image has the mesh smoothed and unsmoothed.
Final question - should I make my UV maps on the unsmoothed versions, then smooth the model after? Will it still match the topology?
thanks,
gubar.