It's been a longtime since I posted anything here (or on any forum)... Over 8 months actually! I've basically had my head down learning new techniques and practicing those I already knew since the start of this year. Its been tough as i'm trying to teach myself.
So now, as it stands, I'm in the process of putting together another reel with my latest work. This animation, I think, will be the final piece I'll create before adding it into my reel and trying (again) to find a job!
this is my completed model. As you can see there are many things missing here compared to the renders I show further down (such as wing mirrors, the entire interior, alloys and the engine). this is because I didn't model any of that, I simply took it from a previous model I had on disk. Here is what I modeled (basically just the shell):
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Here is the set as seen in Maya that i'm working on at the moment.
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Here is a view of the shading network im using for the ove-run section of the track (anyone know the proper name for this part of a race track?)
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...and finally afew WIP renders of the scene:
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The background image here is really just a stand in to see where i'm going with the enviroment. the gravel shader needs a lot of tweeking and an extra layer of hand placed stones to rough it up more.
The lighting set up for anyone interested is all standard directional lights and one spot for the sun. I've not used any ambient occlusion, final gather, global illumination or HDRI maps (purley because I want to learn more about traditional lighting techniques)
Any questions or comments more than welcome!
Cheers,
Jamie.