Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-08-2007 , 08:37 AM
Registered User
Join Date: Aug 2007
Posts: 1

hey guys i have questions

wen i move my skeleton to animate, how do i move everything back to default lol
its like i move stuff around so much i mess up the original look


and also how do i actually record a clip from the animation

# 2 12-08-2007 , 10:03 AM
Jr.Who
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Posts: n/a
You set the values back to 0.
user added image

# 3 12-08-2007 , 11:04 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
you could go to skeleton>return to bind pose. you can also back click on a joint pick either set the default pose or return to default pose.

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