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# 1 14-08-2007 , 09:00 PM
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Rigging and binding - before or after smooting

Hi all,

just wondered - if I am going to rig and skin a characters, should I paint joint weights before or after I smooth it?

thanks,

gubar.

# 2 14-08-2007 , 09:08 PM
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I paint before smoothing, less to do.

YOu can then either just smooth the mesh, use a wrap deformer to drive a high poly mesh, or use the transfer weights tool.


"No pressure, no diamonds" Thomas Carlyle
# 3 14-08-2007 , 09:30 PM
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Hi,

thanks for the info: that means though, if I paint weights on my unsmoothed mesh, it's not just a matter of smoothing it and the weights carry over - I have to use one of those methods you suggest? If so, I'll dig into the help files to read up on them.

thanks,

gubar.

# 4 14-08-2007 , 11:29 PM
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Yeah you can, I use a wrap so that I can then animate on the low poly (with the high hidden), makes it a lot faster, then hide the low unhide the high and render that.


"No pressure, no diamonds" Thomas Carlyle
# 5 15-08-2007 , 02:37 AM
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Thanks,

I'll look into how to use wraps,

cheers,

gubar.

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