This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
thanks for the info: that means though, if I paint weights on my unsmoothed mesh, it's not just a matter of smoothing it and the weights carry over - I have to use one of those methods you suggest? If so, I'll dig into the help files to read up on them.
Yeah you can, I use a wrap so that I can then animate on the low poly (with the high hidden), makes it a lot faster, then hide the low unhide the high and render that.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off