Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-08-2007 , 09:17 AM
Acid44
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car anim. tutorials

can someone post links to car animation tuts please(other than the rotating wheels one i can do that) what i need is tus for seting up sdks so that when the car turns the wheels rotate from side to side and stuff like that...

also i need a tut for seting up a driver for the car not a set driven key driver but an actual human driver for the car so that when the car turns he moves his arms and such

thanks in advanceuser added image :bow:

# 2 26-08-2007 , 07:21 PM
Acid44
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anyone know of anyhitng at all...? even a plugin for the steering is goo enough...user added image

# 3 26-08-2007 , 07:28 PM
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Not really man, never seen tut on it, Might be a good one for SM to do???

I would either use a SDK or use a hair system to do the suspension the hair system would automate it a bit and then adjut the keys once its baked but I reckon a SDK would give more control as for the rotations Its probably going to be a bit of maths to get it right.


"No pressure, no diamonds" Thomas Carlyle
# 4 26-08-2007 , 07:33 PM
gster123's Avatar
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Oh for the driver I would get a pre rigged model then use SDK's for the left and right movements of the arms coupled to the stering wheel, so when you key the wheel the arms move, thaty should do it.

watch out for animation time though as it will slow the system down a load so you'll have to do lots of playblasts and pre figuring out timings etc.


"No pressure, no diamonds" Thomas Carlyle
# 5 27-08-2007 , 05:54 AM
Acid44
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cool thanks manuser added image

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