you need to use it like a standard function - the maya help doesnt help at all in showing that
float $var = pow(2,4);
print $var
>> Gives
16
So your code would be:
Object.Attribute = 1.7 * ( pow(PathLength.input1X, -0.73));
EDIT: Looks like you asked about this elsewhere and got the right answer a few months ago:
https://www.highend2d.com/boards/lofi...p/t239400.html
Si
Last edited by t1ck135; 04-09-2007 at 08:08 PM.