Hey guy's i'm starting to create a futuristic marine. Polycount limit 4-6k Next up texturing the head, and then onwards to the body. I do have a question, i have never created a model that is needed for games, and i tried applying soft/harden edges. But it's not what i'm getting. Example i wanted to create a hard edge between the screen of the helmet and the helmet itself. How do you do that? Or do you just soften everything? Thx!